A great example of use of this is on reverb. You can control where the sidechain compression reacts, and what to duck out of the way. This is what makes it a tonne more useful than normal sidechain compression. It's like a normal compressor sidechain, but with all the capability of Smooth Operator's resonance detection and suppression algorithms.īaby Audio Smooth Operator uses fast fourier transform, to detect this and analzyes your audio 44,100 times (which is just a fancy way of saying it's 44.1kHz). The sidechain feature in this plugin is great. They make things a lot louder and sound like they've been sent through an OTT effect with some resonance smoothing. The left edge & right edge nodes, are used for the same function as the above, but they seem to affect the compression of your signal more.Here you change the Q, by scrolling with your mouse wheel, and boost or cut certain frequencies out of your signal. The middle left & right nodes, are used as EQ curves.It pretty much just changes how much things are compressed from what we can hear. The middle node, changes the overall threshold of the compression/spectral resonance suppression.There are 5 EQ nodes when loading up a new instance, and to start with, these are left flat so you can get in there and change things about. But, it's so simple, you might not always know what it's actually doing to your sound. The new spectral resonance suppression plugin, Smooth Operator, is pretty simple to navigate and use. ![]() Operating Smooth Operator (Main Controls) There are a lot of cool features in Smooth Operator, so we're going to cover them all here, so you're up to speed with what it does. Presets are great starting points, but will never, ever fit your custom sound. These have been dialled in using our very own ears, so in order to get the most out of this plugin, you will have to put in some leg work. So, as always, we've left some examples of the plugin below. Smooth Operator breathes life into your music.īut, while we can tell you it sounds good, we always think it's best for you to decide based on some audio examples.
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